Neon Genesis Quaternion
A downloadable game for Windows, macOS, and Linux
Neon Genesis Quaternion (or NGQ) is a game about navigating space monoliths with Newtonian physics.
This project is indefinitely on hold, but there's enough done that you might find it interesting.
- I effectively wrote a microcontroller for the rotational thrusters.
- Use the mouse to aim around. This will feed a "desired rotation speed" to the microcontroller, relative to the cursor's current location. It will then input rotational thrust (with a maximum value based on what i thought would be realistic) to rotationally-accelerate your suit until it hits the desired rotation speed.
- There's a maximum rotation speed within this system, but you can exceed it via collisions. The suit will automatically detect this and apply thrust to correct it.
- Currently 2 of the 3 navigational tools are implemented (grappling hook and turn anchor).
- The blue beam coming from your "gun" is the hook's aimpoint. Click when it intersects something in order to connect to it. There's no beam implemented, but a pink cube will appear on the surface you're connected to. The beam has a maximum range of 1km.
- Only one grab-bag environment, but it's got a damn-snazzy spacescape.
- Full sound and 80% of the "animation" done.
- Full microgravity physics.
- Mild collision problems might occur if you drag across moving surfaces; unknown collision problems if you let yourself get pinched in this one particular moving environmental piece...
- I've only tested it in Windows. OSX and Linux builds are untested, but if Unity's export function works it should work fine...
The game is now free, because I think it's a good portfolio piece, and it's not really much of a game. Still, the CAD-USD exchange rate is ridiculous and Devs Deserve To Be Paid, so I would be thrilled if you play this and decide it's worth your cash (any amount of cash!)
For more information, see the development blog here: http://toddsusser.tumblr.com/tagged/ngq
Click download now to get access to the following files: